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well, the same is true now as well right ? for example, a buggy driver can override a buffer-cache pointer with something else, and then you are hosed. if you are playing in the kernel-land and not careful enough, you are courting disaster...


True, but if it overruns a buffer, it still needs to maintain a valid SCSI/ATAPI/whatever command packet format and submit the packet to the controller with repeatedly increasing block numbers - that's a lot of instructions, while something that clears the entire address space could probably be done in 1-2 assembly instructions (mov rcx, -1; rep stosq)




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