Hi HN
I’m building ÆTHRA — a programming language designed specifically for composing music and emotional soundscapes.
Instead of focusing on general-purpose programming, ÆTHRA is a pure DSL where code directly represents musical intent: tempo, mood, chords, progression, dynamics, and instruments.
The goal is to make music composition feel closer to writing a story or emotion, rather than manipulating low-level audio APIs.
Key ideas:
- Text-based music composition
- Chords and progressions as first-class concepts
- Time, tempo, and structure handled by the language
- Designed for ambient, cinematic, emotional, and minimal music
- Interpreter written in C# (.NET)
Example ÆTHRA code (simplified):
tempo 60
instrument guitar
chord Am for 4
chord F for 4
chord C for 4
chord G for 4
This generates a slow, melancholic progression suitable for ambient or cinematic scenes.
ÆTHRA currently:
- Generates WAV audio
- Supports notes, chords, tempo, duration, velocity
- Uses a simple interpreter (no external DAWs or MIDI tools)
- Is intentionally minimal and readable
What it is NOT:
- Not a DAW replacement
- Not MIDI-focused
Why I made it:
I wanted a language where music is the primary output — not an afterthought. Something between code, emotion, and sound design.
The project is open-source and early-stage (v0.8). I’m mainly looking for:
- Feedback on the language design
- Ideas for musical features worth adding
- Thoughts from people into PL design, audio, or generative art
Repo: <https://github.com/TanmayCzax/AETHRA>
Thanks for reading — happy to answer questions or discuss ideas.
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