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I'm pretty sure the major penalty is the lack of inline objects (thus requiring lots of pointer-chasing), rather than GC. GC will give you unpredictable performance but allocation has a penalty regardless of approach.

For purely array-based code, JIT is the only factor and Java can seriously compete with C/C++. It's impossible to be competitive with idiomatic Java code though.

C# has structs (value classes) if you bother to use them. Java has something allegedly similar with Project Valhalla, but my observation indicates they completely misunderstand the problem and their solution is worthless.



Inline objects is a huge hit that hopefully gets solved soon.

But I'd posit that one programming pattern enabled by a GC is concurrent programming. Java can happily create a bunch of promises/futures, throw them at a thread pool and let that be crunched without worrying about the lifetimes of stuff sent in or returned from these futures.

For single threaded stuff, C probably has java beat on memory and runtime. However, for multithreading it's simply easier to crank out correct threaded code in Java than it is in C.

IMO, this is what has made Go so appealing. Go doesn't produce the fastest binaries on the planet, but it does have nice concurrency primitives and a GC that makes highly parallel processes easy.


I am extremely skeptical of any "concurrency made easy" claims. Rust has probably the best claim in that area but it's still pretty limited, and comes at the cost of making it hard to write normal code.


I wouldn't (and didn't) say "easy" just "easier". The thing that makes rust concurrency so gnarly to work with is the lifetime battles you have to do in order to make it work. That's still better than C/C++ because you aren't dealing with accidental memory corruption when the wrong thread frees memory at the wrong time.

For languages like rust/C/C++, thread safe data structures are VERY hard to pull off. That's because tracking the lifetime of things tracked by the data structures introduces all sorts of heartburn.

What GCed languages buy you is not needing to track those lifetimes. Yes, you can still have data races and shared memory mutation problems, but you can also write thread safe data structures like caches without the herculean efforts needed to communicate with users of the cache who owns what when and when that thing dies.

The best that Rust and C++ can do to solve these problems is ARC and a LOT of copying.


> Java has something allegedly similar with Project Valhalla, but my observation indicates they completely misunderstand the problem and their solution is worthless.

Hahah spicy take, I'd be interested to hear more. It definitely might not bode well that they opened the "Generics Reification" talk at JVMLS 2024 with "we have no answers, only problems."


I'm not going to investigate it again, there was probably more than this. But from what I recall:

* The compiler isn't actually guaranteed to store them by value at all. Basically, they're written to be an "optional extension" rather than a first-class feature in their own right.

* Everything is forced to be immutable, so you can't actually write most of the code that would take advantage of value types in the first place. Hot take: functional programming is mainly a bad workaround for languages that don't support value types in the first place.


The immutable thing is actually being sold as a strength, i.e. "you write your nice clean immutable code, and if you've tagged it as a value type or flattenable, the compiler will figure out it doesn't need a new allocation and will update the existing value inline." I think they see it as in keeping with the Java culture of "you get very good performance for straightforward code" but I definitely agree there's a hazard of introducing an unnecessary impedance mismatch.


It will be a lot of work for the compiler to unspill modifications on any non-trivial data structure and reduce register pressure, especially since it's Java's first foray into structs :)

(I suppose if the list of things you can do with structs is very short, this will be nowhere near as useful but will also reduce the amount of compiler changes)


The whole point is to introduce value types without a .NET Framework vs .NET Core schism.

Random jars taken out of Maven central should be able to continue to execute in a Valhala enabled JVM, without changes in their original semantics, while at the same time being able somewhat to take advantage of the Valhala world.

Naturally there is always the issue of APIs that no longer exist like Thread.stop(), but that is orthogonal to the idea to have binary libraries keep working in a new value aware world.

There are tons of compiler changes, minimal semantic changes and keeping bytecode ABI as much as possible is the engineering challenge.


To be fair, .NET has way more than just structs. But yes, they are a starting point.




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