Nintendo's primary competitive advantage in the gaming space is it's expertise in hardware and tight integration of self-published games. Nintendo would have to fundamentally change it's business model and alter the design of their games (and consequently the unique appeal of them) in order to fit your demand.
You are right about Apple though, simply allowing people to install their OS on other hardware for personal use would not impact their market strategy in any significant way.
> Nintendo would have to fundamentally change it's business model and alter the design of their games
it's all C++, dude. Most of the time it's all based on engines that already run on Windows. So what are you telling me, programmers are unable to port minor amounts code over to a different, vastly more powerful architecture? This sounds like some sort of incompetence olympics.
It's not that, it's that the experience wouldn't be the same or of the same quality so it would hurt Nintendo's image.
You can run a Wii game on not a Wii. But if you're not standing in your living room with a Wii remote, then you're not playing the game as it was intended. You might have a shitty experience and that reflects badly on Nintendo.
Same for something like a DS. Yes, you can emulate a DS on something that is not "dual screen". But the form factor, dual screen, and stylus is integral to the game's experience.
Nintendo isn't like Microsoft or Sony. Thier games really lean into the hardware and rely on it, and it does genuinely allow for a unique experience.
You don't seem to understand what I'm saying because obviously it's technically feasible for Nintendo to port their games. The fact that they own the hardware platform their games are run on though, fundamentally changes Nintendo's approach to designing games. And considering how successful the buissness is, clearly people like what Nintendo is making. It has nothing to do with incompetence and everything to do with the fact that they have found a niche in the gaming market, which means they can't and shouldn't try using the same business strategies as a normal game studio.
yes, i'm sure you're privy to the internal business dealings and strategy at nintendo and can speak authoratitavely as to how and why they make certain internal choices.
I'd argue the success of the switch emulators proves their games can be successful without changes in the PC space. I'd certainly agree with you when it came to Wii-era games since that had the unusual controller[0] but the switch is a pretty standard controller.
[0] Which they could have sold as first-party PC accessories, further capitalizing on the PC market
you mean the success of a decade of unpaid labor which has the free time to reverse engineer and iterate on the tech with no regards for regulation, business demands, and a higher quality bar compared to some FOSS-ish tech?
I'd hope a forum like this would understand that the things and time you get for hobby projects is far different from working for a business. It couldn't work because Nintendo has a much larger target on its head for the tech being used compared to a small group of hackers with little to no money to sue for.
I am not an Apple fan at all but I would say that Apple tries to run their business similar to Nintendo, a tightly polished OS tied to hardware. I say tries as it appears to me that their quality has dropped since the death of Steve.
To your parent;
>Well if we're going to dive into morality, requiring me to produce additional pollution and e-waste to run your program when I have a perfectly capable turing machine already is unconscionable.
No one is requiring you to buy Apple OS or Nintendo games.
You are right about Apple though, simply allowing people to install their OS on other hardware for personal use would not impact their market strategy in any significant way.