Yes, like those. I guess a whole LSP that revolves around destinations and memory. To compile it is to reach some satisfactory state where the model--and this differs from person to person--reflects reality: total minutes spent or miles travelled.
I guess games already enable the forward, forward, turning, and such. But wayfinding is tacit: one person gets lost; another notes the top of the tower, descends into a dark thicket, flanks a camp of orcs, and somehow heads in more or less the way.
Of course, some of that is just going with the flow. Not so in traffic, in an unknown place, jostled by rail tracks and wondering whether to U-turn or not. (Unfamiliar roads, and was it east or west?)
A friend said they note landmarks. Or maybe one should have heuristics, like three lefts is parallel to one right. One thing for certain: without GPS, it is hopeless.
I guess games already enable the forward, forward, turning, and such. But wayfinding is tacit: one person gets lost; another notes the top of the tower, descends into a dark thicket, flanks a camp of orcs, and somehow heads in more or less the way.
Of course, some of that is just going with the flow. Not so in traffic, in an unknown place, jostled by rail tracks and wondering whether to U-turn or not. (Unfamiliar roads, and was it east or west?)
A friend said they note landmarks. Or maybe one should have heuristics, like three lefts is parallel to one right. One thing for certain: without GPS, it is hopeless.