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> VR headsets don't do much but sit on shelfs (sic)

Quest has 6+ million monthly active users. Steam 2-3 million. Sony doesn't publish numbers but a good guess is 3-4 million active players.

If you allow for some overlap, that's roughly ten million monthly users, and in sales VR is already more successful than a lot of computer platforms of the past.



> Sony doesn't publish numbers but a good guess is 3-4 million active players.

I find it really hard to believe that 3 million people put on PSVR2 every month. That thing gets basically no content.


Yea it’s not nothing, but that’s a rounding error on the number of smartphone users.


> Quest has 6+ million monthly active users. Steam 2-3 million.

There is no way that those numbers are right.

EDIT: Yeah, Steam has 120 million active users per month. And the 6+ million users for Quest is from 2022, during the pandemic and metaverse bubble. Would be curious to know the trends for 2023 and 2024 thought.


That would be SteamVR being discussed.




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