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> Oh, and we're committed to the bevy integration. bevy_dioxus is already updated for 0.5 and we share corporate sponsors with the bevy folks.

I checked out the crate and am still a bit confused. If i may, is it a goal of bevy_dioxus to allow standard bevy gamedev but with the UI portion handled by dioxus?



Yes, a big feature bevy is lacking is a decent editor. There's been an ongoing push to get dioxus into bevy to accelerate the editor development. Bevy's ECS model is good for games but hasn't been cleanly mapped into the traditional GUI space yet. Dioxus is composable so you can integrate it at multiple levels. The bevy folks are using our virtualdom plus state management with their own renderer.




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