Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> emulating a current console is not about preservation. It just isn't. You can try to say it is, but no. Maybe, maybe you could argue that you are putting in the work now so it's ready when it's needed. But then be careful about putting it out there.

What do you think of piracy in general? When would you consider pirating a PC game would be acceptable?

The reality is that the modern gaming industry is actively hostile to the consumer. Content is locked behind intrusive DRM, store front exclusivity deals, licensing terms that may revoke your access at any point, obnoxious launchers, always online requirements, reliance on servers that may disappear at any moment, insidious subscriptions, microtransactions, and many other schemes ranging from shady to borderline illegal. Hype-driven marketing pushing pre-orders based on lies, followed by empty promises of multi-year roadmaps to get games in a playable state. Yearly releases of rehashed and reskinned content, low-effort and premature "remasters"... The list goes on and on.

Is someone who plays a pirated version of a game they purchased, but can't access anymore, in the wrong? Or how about if they prefer the pirated version because it gives a better experience? Or how about if they're tired of always getting the short end of the stick by playing by the rules? The law says they are, but are they really?

The morality here is not so black and white.

BTW, I agree with you that Yuzu was clearly overstepping the boundaries, and that it's no surprise Nintendo took them out. I just think that Nintendo doesn't necessarily have the moral high ground, and that there's a strong argument in favor of not only emulation, but piracy.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: