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>In terms of getting a job though the modern APIs are highly desirable

so would you say a LearnOpenGL-esque renderer for Vulkan is still a good portfolio piece to showcase your experience as a graphics programmer? I'm middle/early senior level in terms of experience but still want to do graphics programming one day. Market right now seems pretty dire, but I want to spend 2024 on something so maybe something bites in 2025.

But I'm not sure if I should focus on fundamentals and work in Vulkan (I've done toy renderers in OpenGL so I'm well learned in the pipeline already) or instead specialize and try to showcase something in Unity/Unreal. I vastly prefer the former since my long term goals involve de-coupling from the big middleware engines, but alas. I need to appeal to employers.



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