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Using webgpu makes sense, but that isn't what they said. They said compiling a rust webgpu implementation.


Since this is very straightforward to do, I took it as equivalent statements


You think writing javascript fragments in a browser that is already installed is exactly the same as learning to compile rust then compiling a third party webgpu project in it?

That's not even graphics programming and everyone already has something that works, how are they at all the same thing?




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