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The rules of Chess aren't that hard. The rules of Go are even easier. You can literally spend your whole life unpacking the implications of the rules of either of those games.

Ultimately both are 'too simple', resulting in a combinatorial explosion of states, and at least a quadratic expansion of consequences.

We often write software to deal with consequences of something else. It's possible and not that uncommon for the new consequences to be every bit or more onerous than the originals. I call this role a 'sin eater' because you're just transferring suffering from one individual to another and it sounds cooler and more HR appropriate than 'whipping boy'.



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