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Yes, I worked with a Quest 2 and Virtual Desktop for 1 month while my monitor was being repaired. I personally had no issue with the resolution. 1080p looks good to me and I worked with that or worse for 35 years anyway. The major issue was not being able to see the keyboard. I can touch type the alphabet only. Vague feelings of discomfort arose after a few hours. All in all it was effective but I was very happy to have my (1440p) monitor back.


The keyboard passthrough works good enough, in Horizon Workspaces. It's completely usable for me. As far as I know, they haven't opened it up the ability to do passthrough to other developers yet, which is unfortunate since I much prefer Immersed. So, this is also my biggest problem with it, so much so, that I'm trying to transition to a CharaChorder keyboard, where the concept of looking at the keys doesn't really exist.


Passthrough is available for all apps for a while now

https://youtu.be/Qd6cTbm_HDE

But I don't think that includes keyboard passthrough only. So it would be trivial to make a fully passtrhough app but not one where only the keyboard is visible. Unless you make that static and ensure that the keyboard does not move


> But I don't think that includes keyboard passthrough only.

It does for certain keyboard models[0]. You can bring them into VR without bringing anything else, and their position will be tracked in VR even if you move them.

0. https://support.oculus.com/articles/horizon/getting-started-...


>The major issue was not being able to see the keyboard.

I came to the conclusion that this was THE issue holding VR productivity (and gaming) back, after a few weeks of using the Quest 2. The passthrough feature they have is like a v0.1 of what's that's really needed for this tech to excel. Haptic gloves look like they might nudge things along a little bit more, but ultimately being able to see your actual keyboard and mouse projected into the environment is essential if you're going to come off the controllers and start using high-productivity inputs.

What would really be needed for this is a digital twin of your input devices, and some kind of simple tracker you can physically attach to them so that the VR headset can overlay into VR like it does with the handsets.


You could try switching to a ZSA Moonlander, a programmable keyboard with an orthonormal layout and blank key caps.

https://www.zsa.io/moonlander/


Is it relevant?


This is already possible with the Logitec K830 and the Apple Magic Keyboard

https://uploadvr.com/best-wireless-bluetooth-keyboards-for-m...


That looks awesome, had no idea. Thanks for the link!


In my own experience, the biggest hurdle to not work more in VR is headset ergonomics. When we will have lighter and more comfortable headsets, it will be a great experience. As you mentioned, screen resolution is already good enough and keyboard passthrough is pure magic.


Logitech has a keyboard that is "VR ready" - it will show up in VR just like the Quest 2 controllers do




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