Do players really prefer the current AAA space right now though? There are many indie games out there made by a small team (or even one person) that are very popular and successful (e.g. Stardew Valley, Outer Wilds). For me personally, I haven't really enjoyed a AAA game in years. I tend to stick to indie or more niche experiences. I think AAA studios might do well if they split up their massive teams to create many, more focused games instead of one big blockbuster that primarily serve as a vehicle for microtransactions.
If you look at best-selling console games by year, [0, only goes up to 2019] you can see that the list since about 2001 is dominated by sports games and Call of Duty, with the odd exception (usually a Rockstar game).
While the gaming discourse has turned against these titles, they are consistently the most popular. If anything, I’m actually flabbergasted that Rockstar was able to turn a Wild West drama into the best selling game of 2018, as it feels so different (that is, less cartoonish) to anything else on the list.
The fact of the matter is that the people who talk about games make up a small portion of the total group of people who play games. AAA still exists because it still rakes in cash, year over year.
The success of Red Dead Redemption, and Rockstar in general, is proof that you gamers will appreciate more substantial than sports games (which barely update between editions, and sometimes actually have LESS content than previous editions), and shooters, which have rapidly turned into Skinner's Boxes themselves with all the unlockables and achievements (which hijack the whole point of a shooter from competition between individuals' skill, into a competition between the player and a list of arbitrary "achievements").
But clearly the AAA studios have the market figured out, it's just easier, less risky, and more profitable to make shallow "product" than a rewarding and interesting "game."
I guess my point, and my issue with this take, is that "you gamers" is kind of a useless identifier. Most people who play games are going to stick to the blockbusters, like most people who go to the movies stick to the blockbusters.
And the same complaints hold true in film, where people argue that studios are just taking the safer, more profitable path. But the people who make those complaints aren't the audience that the studios/publishers are targeting, and they are a minority in the larger market as a whole.
I mean, don't get me wrong, there are indie games or whatever that break out or break the mold; Stardew Valley has sold 15 million copies since it launched in early access in 2016, and though I think the CoD game from that year sold more, I guarantee you there are more people still playing SV than CoD: Infinite Warfare. But Activision made their buck and moved on, and that strategy continues to work for them.
Oh don't get me wrong, I'm not blaming the consumer. I'm just saying that AAA studios have "the market" figured out. They know how to, forgive the use of the phrase, "game the system," to make profit at the expense of quality. They didn't invent it and they sure as hell won't be the last to use it, but they certainly got good at it.
I'm just saying that there is definitely an appetite among the general game consumer for a more complex and cerebral type of game! And that it's sad to see such few of those titles come from the big studios (while at the same time they nickel-and-dime everyone with their dlc's and other schemes).
I don't know what the 5th highest reviewed title of all time that was made available on a popular platform selling well tells me about the state of AAA as a whole to be honest. One data point, for a game considered a masterpiece of the last generation (so the decade), doesn't say a whole lot.
The Avengers was a large AAA game from the world's most popular media franchise and it recently tanked. "That should tell you everything you need to know..."
In general people don't care whether a game is a "AAA" or "indie" when they buy it, they look at reviews and whether their friends are playing it.
There are good AAA games and bad AAA games. The good ones do very well, the bad ones don't do as well. If we move the goalposts to say that the high-grossing/well-reviewed AAA games don't count then of course we're going to end up with a skewed picture of what the market looks like.
Because the Avengers game wasn't very good. On the other hand the recent Guardians of the Galaxy game sold much better and has received overwhelmingly positive reviews.