In the case of Outer Worlds, I don't recall having seen any ladders where it would be unsafe to pick started or finished and snap to those states over the save.
In the case of another game where someone's actually making progress up a very large structure, I can't think of any game offhand where saving in such a state has actually been allowed. However allowing a save there by necessity triggers the edited version of my statement which includes a timed state transition and safe aborts for failures in state change. Such a save would also include the current state of progression as well as the remaining limit for the timer.
In the case of another game where someone's actually making progress up a very large structure, I can't think of any game offhand where saving in such a state has actually been allowed. However allowing a save there by necessity triggers the edited version of my statement which includes a timed state transition and safe aborts for failures in state change. Such a save would also include the current state of progression as well as the remaining limit for the timer.