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> They had in-house devs but none of them wanted to touch it, to them it looked like a problem, to me it looked like an opportunity.

It wasn't an opportunity for them. The Risk/Reward was probably insanely bad. If they fixed it, they are just "doing their job" and get a pat on the back. If it was that big of a deal though, if they screwed it up its possible they would get fired.



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