Ok, in that case thank you for the correction, it helps to place Rust a little bit more accurate on my mental map of programming languages.
Btw, and on the same note, I always felt that it should be possible to generate a fault on an unexpected carry so I see this as much as a CPU issue as a programming language issue.
Btw, and on the same note, I always felt that it should be possible to generate a fault on an unexpected carry so I see this as much as a CPU issue as a programming language issue.