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How does this compare to Turbo.js?


turbo.js is a barebones library (a port of NanoCL[1]). It

- doesn't support hardware or drivers that still don't support hp float textures (all things Apple basically)[2]

- requires you to use GLSL

(I'm the creator of turbo.js)

[1] - https://github.com/turbo/NanoCL [2] - https://github.com/turbo/js/blob/dev/turbo.js#L45-L135




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