tui123 is a lightweight, terminal-based MP3 music player for Linux systems. It provides a fully featured ncurses interface for managing and playing your music library entirely from the terminal.
Cursedcraft is written in C99 with display output working either via ncurses or fbdev. It uses 32 bit fixed point math for rendering and procedurally generates worlds. It has 15 placeable block types (mapped to the ANSI colors) and supports multiple input methods like curses key detection, evdev, raw mode and gpm mouse.
Used that before, Its basically software PWM and moving the mouse messes with it. There is an equivalent in Linux called snd-pcsp which can be modprobed in case no sound card exists. It has the same issues though
Honestly, the design aspect really wasn't something I had considered, It definitively does make a lot of sense. Still sad though that it didn't officially happen. So far, all the arguments I had seen against it where purely about the performance, which in my testing isn't really a big factor for this.
Doom is playable (albeit by reducing the viewport to a postage stamp) on a 386; I'd be curious how your patch works on the 386 considering how much worse the graphics performance is on it
ROTT is in my childhood's "badass games hall of fame" along with Quarantine (aka Death Throttle aka Hard Rock Cab), Abuse, and Stratosphere. Honorable mention: Microsoft Flight Simulator: Aircraft & Scenery Designer (MFSASD) for the ability to make an almost flyable U-2 from the jet plane.
DOOM was playable on the 486SLC2 with a modestly smaller viewport despite having just a 16-bit bus. It was the one donated IBM box in my high school's computer lab that could play it because Model 25 and 30 286's sure couldn't.
The new title may still be misleading. Have you tested this on MS-DOS with 1993 hardware?
On Linux, `sndserver` is a separate process. On MS-DOS, it was not. On DOS, priority mixing would have to happen e.g. within Doom's tick processing or in the sound interrupt handler.
If you're just making these changes in Linux and assuming they could have worked in 1993, you're just cosplaying.
There is a need as multiple things were broken when I tried both of those methods, ViaProxy is technically not required but having it makes the two work together a lot more nicely. I'm not entirely sure what ViaProxy does differently here but it fixed both the getting stuck in doors issue as well as mobs not rendering
I want to make a CPU generation beowulf cluster one day. I'm thinking a Pentium MMX box, a K6-3 box, a Pentium 2 or 3, maybe even a 486 if supported. Then have some compute job that runs across all of them. :D
Its not supposed to be blurry, you may have a configuration error in your browsers font renderers pixel order (like using BGR on an RGB screen), Id recommend testing with font smoothing turned off and seeing if it persists.
I use steam with Monado to play VRChat on Linux, it surprisingly just works. There are many options to do this nowadays like wired PCVR headsets (The HTC ones are really well supported under Linux) or ALVR if you have a Quest. The only tricky part is setting up steam to use Monado instead of Steam VR but there is documentation on that. I even had some success with running Beat Saber under FreeBSD once using Monado and Wine.
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